How The Abominable Dr. Phibes and A Clockwork Orange resist — and reward — the great outline templates, with Save the Cat retro-fitted three ways

by | Culture

Every story is a machine for moving a reader from one feeling to another, and every outline is the blueprint of that machine. We have inherited a whole workshop of blueprints — the three-act scaffold, Freytag’s rising-and-falling pyramid, Campbell’s circular pilgrimage, Harmon’s tidy wheel, Snyder’s fifteen ticking beats — and nearly every one of them smuggles the same secret cargo: a soul that changes. Drop a hero in, run the gears, and out the far end steps a wiser, warmer, wounded-but-mended version of whoever entered.

The Plague and the Clockwork: Two Monsters Against the Architecture of Story

 

Yet two films sit in the dark, grinning at that assumption — two monsters who pass through the entire apparatus and emerge precisely as monstrous as they began. Anton Phibes, organist of atrocity. Alex DeLarge, droog and dreamer of the old ultra-violence. To outline a story shaped like theirs, you must first see which blueprints they break — and how a famous one, bent the right way, can still be made to fit.

The two beasts in brief

In The Abominable Dr. Phibes (1971), a grief-maddened organist and physician, blaming nine doctors for his wife’s death on the operating table, murders them one by one in the manner of the Ten Plagues of Egypt, attended by his silent muse Vulnavia and pursued by the surgeon Vesalius and the bemused Inspector Trout. He does not end in handcuffs but in a chosen oblivion — lying down in his own embalming machine beside his preserved bride, a self-sealing that only the sequel, Dr. Phibes Rises Again (1972), would later undo.

In A Clockwork Orange (1971), Alex, prince of a droog gang in a battered near-future Britain, revels in violence until betrayal lands him in prison, where he volunteers for the Ludovico conditioning that makes brutality physically unbearable. Loosed defenceless into a world hungry for revenge, he is hounded to a window-leap and finally “restored” by a State desperate to save face. Kubrick drew his film from the American edition that dropped Anthony Burgess’s twenty-first chapter, and so it closes on the unrepentant line, “I was cured all right.” Keep that fork in mind: Burgess’s full novel matures Alex past violence; the film amputates the growth.

The cartography of story

Before we place our monsters, a quick map of the major templates — and the quiet assumption each one makes about change.

  • The Three-Act Structure. Setup, confrontation, resolution — the spine of Western screenwriting. It presumes a protagonist whose situation, and usually whose self, is transformed by the climax.
  • Freytag’s Pyramid (five-act). Exposition, rising action, climax, falling action, catastrophe. Born to describe classical tragedy, it is the one template that natively welcomes a protagonist’s ruin rather than his redemption.
  • The Hero’s Journey (Campbell, refined by Vogler). Ordinary world, call, threshold, ordeal, reward, the road back, return with the elixir. Explicitly a transformation pilgrimage: the hero comes home changed and gift-bearing.
  • Harmon’s Story Circle. Eight steps — You, Need, Go, Search, Find, Take, Return, Change. A stripped wheel whose final spoke is, literally, Change.
  • The Seven-Point Structure (Dan Wells). Hook, plot turns, pinch points, midpoint, resolution — engineered around a character moving from one state to its opposite.
  • Kishotenketsu (the four-act East Asian form). Ki, sho, ten, ketsu — introduction, development, twist, reconciliation. Famous for advancing without conflict and without requiring the protagonist to change. The structure least dependent on transformation.
  • Save the Cat (Blake Snyder). Fifteen beats refining the three-act, named for an early likability gesture that buys the audience’s affection. The most prescriptive of the transformation engines.

Notice the pattern: nearly all of them presume a soul that bends toward growth. Only two make natural room for a static or a damned protagonist — Freytag, with its built-in catastrophe, and kishotenketsu, which never demanded change in the first place.

Where the two films sit on the map

Phibes is a revenge tragedy wearing Art Deco. Natively it is a Freytag five-act of ruin, hung upon an episodic catalog (the plagues) and braided with an inverted-mystery “howcatchem,” in which we already know the killer and watch the hunters crawl toward what we see. It is the anti-Story-Circle: the protagonist ventures and takes, but never returns changed — the wheel refuses its final spoke. The only “elixir” he carries home is a corpse he lies down beside.

A Clockwork Orange, by contrast, is a ring composition — the Story Circle’s shape kept intact but its meaning printed in negative. Alex descends to a literal low point (the window-leap), rises, and returns — yet “Change,” the eighth spoke, arrives as relapse rather than growth. It is the monomyth photographed and then developed inside-out. In Burgess’s complete text the eighth spoke lands true, and the circle keeps its old redemptive promise; Kubrick’s cut snaps it shut on the leer it opened with.

The verdict on Save the Cat

So, does Phibes fit within the Save the Cat structure? No — Phibes does not fit Save the Cat, and forcing it into those fifteen beats would crack the very bolt that makes the picture sing. Snyder’s framework is a transformation engine: a flawed-but-likable lead who wants one thing, needs another, and is remade between them, with the cat-saving handshake bought early to keep us rooting. Phibes refuses nearly every load-bearing beat. Orange is the stranger case — it hits the beats almost one for one, because it possesses genuine reversals, but it negates the moral payload at every turn. Below, all three mappings: the film that breaks the template, the film that inverts it, and the hybrid you can build from both.

Save the Cat, retro-fitted (1): Phibes

Snyder’s beats assume a changing hero. To fit Phibes you relocate the change-beats onto the pursuers — and onto the widening gap between gorgeous ritual and naked grief — while the protagonist himself stays fixed. The Fun-and-Games section, ordinarily a playground between setup and stakes, swells until it becomes the entire spine.

  1. Opening Image — The organist at his candlelit console: beauty and menace fused, grief already crystallised into performance.
  2. Theme Stated — Not a lesson the hero must learn, but the rule that governs the slaughter — love and death share one engine, and the plagues will run their course. The theme is the immutability of grief.
  3. Set-Up — Phibes, Vulnavia, the lair, the roster of nine, the wound that birthed them all.
  4. Catalyst — The first death, and the slow dawning that a pattern is loose in the city.
  5. Debate — Displaced onto the hunters: can a dead man be doing this? The avenger never hesitates.
  6. Break into Two — Not the hero’s commitment (he committed before frame one) but the world’s entry into the design as the killings declare themselves.
  7. B Story — The relationship carrying the heart is with the dead: the embalmed wife, and Vulnavia as her living echo. The love story is a coffin.
  8. Fun and Games — THE PLAGUES, in baroque bloom, each murder a closed and escalating set-piece. The one beat that fits like a glove — but here it is the body of the film, not an interlude.
  9. Midpoint — The law cracks the pattern; the plagues turn legible, the countdown audible to both sides.
  10. Bad Guys Close In — Inverted: the “bad guys” are the law, closing on our monster. The net tightens between killings.
  11. All Is Lost — A plague endangered, the design momentarily threatened; the avenger’s flawless control wavers.
  12. Dark Night of the Soul — Phibes alone with the body of his wife — the raw grief beneath the dazzling machinery.
  13. Break into Three — The turn toward the prime target, Vesalius, and the final, most intimate plague.
  14. Finale — The operating-table reckoning: Phibes forces the surgeon to race a key-and-acid clock to save his own son, as the hunters arrive.
  15. Final Image — Phibes lies down in his embalming apparatus beside his bride. It rhymes with the Opening grief. No elixir, no change — only consummation.

Save the Cat, retro-fitted (2): A Clockwork Orange

Here the fit is uncanny — the film hits nearly every beat — because it possesses genuine reversals. The trick is that each beat is present and each is morally negated. The transformation it stages is coerced and counterfeit, and the finale reverses even that.

  1. Opening Image — The Korova Milkbar stare: Alex at rest, the slow leer that promises the violence to come.
  2. Theme Stated — The droogs’ recurring question in Burgess’s novel, “What’s it going to be then, eh?” — the theme of choice itself. Can goodness mean anything without the freedom to choose otherwise?
  3. Set-Up — Alex’s kingdom of nights: the gang, the ultra-violence, the Beethoven-scored appetite.
  4. Catalyst — The killing at the health farm and the droogs’ betrayal; arrest.
  5. Debate — Prison: how to escape the cage. The Ludovico offer begins to glimmer.
  6. Break into Two — Alex volunteers for the conditioning, crossing into the experiment’s world.
  7. B Story — The State and its instruments — the chaplain’s warning about real choice, the writer F. Alexander, the political machine — carry the theme the protagonist refuses to.
  8. Fun and Games (inverted) — The conditioning sequences: the promise of the premise turned to torture, the eyes pinned open, the cure that maims the will.
  9. Midpoint — The public demonstration of the “cured” Alex — a false victory, a hollow triumph paraded as success.
  10. Bad Guys Close In — The world’s revenge: every victim returns — the tramp, the droogs-turned-police, the wronged writer — and the conditioned Alex cannot lift a hand to defend himself. The victim-and-victimizer flip.
  11. All Is Lost — Tormented with the music he can no longer endure, Alex throws himself from the window. The literal low point.
  12. Dark Night of the Soul — Broken in the hospital bed, the conditioning beginning to crack.
  13. Break into Three — The State, to save its own face, quietly reverses the conditioning.
  14. Finale — The deal with the Minister; the restoration made complete.
  15. Final Image — “I was cured all right” — the violent reverie floods back, the ring snaps shut, mirroring the Opening leer. The eighth spoke lands as relapse. Burgess’s lost chapter would have set a genuinely grown Alex here instead.

Save the Cat, retro-fitted (3): the hybrid — “Arrow Inside the Ring”

Now fuse them. Run a Phibes-style catalog of escalating atrocity through the first movement (the arrow), pivot on an Orange-style coerced or attempted transformation at the midpoint (the false cure that bends the arrow into a ring), suffer the world’s revenge in the third (the flip), and close on a Final Image that rhymes with the first — choosing your verdict with the “last chapter” lever. A usable template:

  1. Opening Image — An emblem of the monster at rest: beauty plus menace, the signature that will rhyme at the close.
  2. Theme Stated — Twin themes: the rule that licenses the atrocity, and the open question of whether such a creature can, or should, be changed.
  3. Set-Up — The monster, the accomplice, the catalog of targets, the world that will later turn on him.
  4. Catalyst — The first set-piece launches the catalog; the design declares itself.
  5. Debate — Carried by society and the hunters: belief, dread, the moral argument the monster never has.
  6. Break into Two — The campaign commits in earnest; the world steps fully inside the design.
  7. B Story — The human cost-bearers: a victim’s family, an innocent, the conscience-figure who speaks the theme aloud.
  8. Fun and Games — The catalog of escalating atrocities — the arrow in flight.
  9. Midpoint — The false transformation: the monster is caught, conditioned, or seemingly changed — the pivot that turns the arrow toward the ring.
  10. Bad Guys Close In — The world’s revenge upon the now-vulnerable monster; predator becomes prey.
  11. All Is Lost — The monster driven to his literal and figurative floor.
  12. Dark Night of the Soul — The void beneath the violence laid bare.
  13. Break into Three — The reversal: restoration, resurrection, or the final movement of the design.
  14. Finale — Both engines converge; the monster consummated or restored, the cost paid in full.
  15. Final Image — It rhymes with the Opening — and here you pull the lever. Keep the “twenty-first chapter” for a hard-won change (redemption), or cut it for the closed loop, in which the monster endures and the only thing transformed is the reader.

The lever of the last chapter

If you take one portable lesson from setting these two beasts side by side, take this: the Final Image is a switch, not a given. Burgess and his American editor proved it in the most literal way — the identical twenty chapters yield a fable of redemption or a fable of incorrigible evil depending solely on whether a final, maturing chapter is kept or cut. Snyder’s “Final Image” beat is usually taught as the mirror that proves the hero changed. These two monsters teach its darker corollary: the mirror can also prove he did not — and that refusal can be the more honest, more frightening verdict. Decide the verdict first, then build the ending that delivers it. Phibes was never given a chapter to cut; his oblivion is the only door his design allows. Alex was given one and had it taken away, and the theft is what made him immortal.

A drafting worksheet: building the “Arrow Inside the Ring”

For the writer who wants to build their own enduring-monster novel, the hybrid resolves into a handful of decisions made before the outlining begins:

  • The Wound — the origin grievance that fixes the monster; what was taken, and why it can never be restored.
  • The Rule — the liturgy that governs the catalog (plagues, sins, zodiac, saints, or your own invented order). This is your engine of inevitability.
  • The Accomplice — who serves the design without judging it.
  • The Catalog of Targets — the list, in intended order, escalating in intimacy as it goes.
  • The Cost-Bearer — the conscience-figure who voices the theme the monster refuses, and who pays the human price.
  • The Pursuing Force — a named hunting party (a howcatchem) or a diffuse society/State. The choice reshapes the entire back half.
  • The Lever — decided up front: REDEMPTION (a hard-won, genuine change) or LOOP (the monster endures; only the reader is changed).

Then two disciplines keep both engines alive while you draft. The ring discipline is a symmetry check: Opening Image must rhyme with Final Image; Theme Stated must be answered by the Finale; the Catalyst should foreshadow the shape of the Reckoning; the midpoint’s false-change must be answered by the third-act reversal. The arrow discipline is a catalog ledger: one row per set-piece, escalating two dials down the page — ingenuity (the method grows more baroque) and intimacy (the targets edge closer to the monster’s heart) — with a final column tracking what the pursuit learns between kills, so the net visibly tightens. Draft both endings before you commit; seeing them side by side is the fastest way to know which verdict your book is actually making.

Coda

The blueprints in our inherited workshop were drawn mostly for heroes who mend — who go, and search, and take, and return softened by the taking. But the workshop is larger than its most popular plans, and the oldest blueprint of all — the tragedy, the ruin, the ring that hands its traveller back unchanged — still hangs on the far wall, patient and waiting. Phibes lies down beside his bride. Alex grins at the hospital ceiling and dreams the old in-out. And somewhere a novelist stands at the workbench, one chapter in either hand, deciding whether the monster they have built will be redeemed — or merely, gorgeously, endure.

Sources Cited:

 

 

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